In place of the banished formation items is a new inclusion which allows you to get creative. Do you wish to specialise one of your players into a specific role?
Chemistry styles allow you to do it. The idea here is to increase flexibility when using popular squads. Come up against a Manchester United squad to rival your Red Devils? The opposition could have Marouane Fellaini playing a defensive role, while yours bombs on.
Each chemistry style provides an increase in certain stats, as detailed below.
Example: Item Type (Short Name): Stats Improved.
Basic (BAS): None.
Sniper (SNI): Shooting, Dribbling.
Finisher (FIN): Shooting, Heading.
Deadeye (EYE): Shooting, Passing.
Marksman (MRK): Shooting, Dribbling, Heading.
Hawk (HWK): Pace, Shooting, Heading.
Artist (ART): Passing Dribbling.
Architect (ARC): Passing, Heading.
Powerhouse (PWR): Passing, Defending.
Maestro (MAE): Shooting, Passing, Dribbling.
Engine (ENG): Pace, Passing, Dribbling.
Sentinel (SEN): Defending, Heading.
Guardian (GRD): Dribbling, Defending.
Gladiator (GLA): Shooting, Defending.
Backbone (BAC): Passing, Defending, Heading.
Anchor (ANC): Pace, Defending, Heading.
Hunter (HUN): Pace, Shooting.
Catalyst (CTA): Pace, Passing.
Shadow (SHA): Pace, Defending.
GK Basic (BAS): None
Wall (WAL): Diving, Handling, Kicking.
Shield (SLD): Kicking, Reflexes, Speed.
Cat (CAT): Reflexes, Speed, Positioning.
Glove (GLO): Diving, Handling, Positioning.
For an excellent look at how each chemistry type is affected by chemistry, rush on over to FUThead.