WWE's 10 Worst Video Games of All Time

Robert AitkenAnalyst INovember 1, 2011

WWE's 10 Worst Video Games of All Time

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    We are now in November, the month when WWE's newest video game, WWE '12, is released. The game won't hit shelves for another three weeks, but it still marks yet another innovation in WWE's video game history.

    WWE has now reworked their franchise video games yet again and is expected to put forth one of the best wrestling games of all time. Then again, do all of the promised changes to the game mean there's a chance for WWE '12 to be one of the worst of all time? Other games that have been considered bad over the years have been reboots of a WWE video game series.

    Not every game WWE has put forth has turned into a successful one. Looking back, these bad games give many fans of the games some nightmares. I can shiver knowing that I bought some of these games and played most of them.

    Looking back at the amount of money wasted on these games, both in creating and buying them, is mind-blowing. Here are 10 games that we hope WWE '12 will be better than. It won't be too hard to rise above them.

SmackDown vs RAW

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    Let's start with the first video game in the previous series, 2004's SmackDown vs RAW. There was nothing really wrong with the game at the time and I can't actually call this a very terrible game. However, it was the start of a brand new series and obviously had some kinks to work out. Some will call for 2008's edition of the game to be in this slideshow, but the original is actually worse than 2008's.

    Historically speaking, there was just too much change from the previous game into this. Coming off of SmackDown: Here Comes The Pain and Day of Reckoning, two of the best WWE video games ever, there was just so much pressure on this game. It helped deliver a solid series, but the game standing alone was subject to such high expectations that were unreachable initially.

RAW (2002)

2 of 10

    This was actually the second WWE game with the name RAW. I am referring to the 2002 version, featured on Xbox and PC, as opposed to the 1994 version on multiple platforms. The 1994 version, despite being so much lower in quality and graphics, is actually more entertaining than this garbage game.

    The game looks good with graphics, but that is about it. There is no storylines in this game and a superstar can only go after certain titles. Don't try and become tag team champions because those belts aren't in the game. However, there is a classic glitch in this game allowing anyone to become the Women's Champion, even if they are not a woman.

    The looks of the superstars are strong, but the gameplay leaves a lot to be desired. It is hard to fall in love with this game if you play it for more than a few minutes. Fighting a computer opponent is a task, and there isn't a lot done to make things very competitive between you and your computer foe. Again, this is a game that fell short of its high expectations, but it likely would have been disappointing regardless.

WrestleMania 21

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    Yet another game suffering everywhere except in graphics, WrestleMania 21 was not a good game at all.

    Fans want to believe that it was forced out as some was leaked and the game followed, almost as if to satisfy those who liked the leaked preview. The grappling is just plain awkward, and the gameplay as a whole leaves a lot of potential on the table. There was a pre-existing engine, but this game was built virtually from scratch. Had WWE not tried to reinvent the wheel with this game, it may have been just fine.

WrestleMania X8

4 of 10

    WrestleMania X8 was only made for Nintendo GameCube, which only meant that fewer people played this bad game or cared about its negative reviews. The graphics are part of the problem this time around. Everything feels very rigid and almost painful to play.

    No career mode, coupled with stiff animation and poor looking superstars, didn't exactly have many of these games flying off of the shelves. It could also be mentioned that exclusivity to GameCube hurt this game's bottom line, but one could argue that it could have prevented this game from being a massive disappointment across multiple consoles.

WWF In Your House

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    This game was a debut for WWE on PlayStation consoles. From how bad this was, it could have been a one-shot deal. In Your House seemed to be doomed to fail from the beginning. It started off as the sequel to WWF WrestleMania: The Arcade Game. That game was created by those who made Mortal Kombat and was basically a wrestling version of one. For this sequel, the suckiness of the game was kicked up a notch.

    Just watch a video of gameplay and tell me you would want to play this. British Bulldog throws British flags at you, while The Undertaker uses ghosts. The game structure in both games is just so ridiculous that would be almost too easy to put both on the list.

    This one is worse than the previous game because it added in over-the-top moves from up above, many of which wouldn't hit if you couldn't figure out how to do it right.

WrestleMania 2000

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    WrestleMania 2000 was released for Nintendo 64 and Game Boy Color in 1999 to a mix of responses. Those who had it for N64 were very happy, but it wasn't the same emotions from GBC users.

    I know that many handheld consoles had an altering of graphics and overall quality in comparison to other platforms. However, there may not be more of a night and day effect than that of this game from one console to another. On Nintendo 64, this is one of the better games of that time period from WWE.

    The Game Boy Color version is so godawful that it actually hurts to watch clips of it. I can only wonder if WWE has the names of those who got the Game Boy version and will contact them for a belated apology.

WrestleMania Steel Cage Challenge

7 of 10

    The focus on this game released in 1992 was to bring the steel cage to the regular platforms of the time. The game's two big consoles, NES and Sega, each had different variations to their 10-man rosters. Six of the men were in both games, but the other four varied from one game system to the other. It wasn't that aspect that had some fans wondering what they had spent money on.

    No matter who you were wrestling, every superstar had the exact same moves. There were no finishing moves. It was only a game about innovating the match types to the consoles, while doing very little featuring on anything else in the game. The gameplay was bad, even if that work helped pave the way of the future of wrestling video games.

WWE Aftershock

8 of 10

    This game didn't seem to serve more of a purpose than to just put a game on the N-Gage, which wasn't making it. If you never heard of this game—or the N-Gage, for that matter, consider yourself lucky.

    This doozy of a game came out in 2005 with just 11 superstars. This wouldn't seem too bad until you factor in that there was no Create-A-Wrestler mode, no story modes, a lack of gimmick matches available to play in, and issues with superstars' titantrons and entrance music.

    What did this game actually have, other than the ability to be played on one of the most useless consoles in the history of video games?

WWE Crush Hour

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    We have now reached the "why was that a game concept by WWE?" area of the slideshow. WWE Crush Hour was a bright idea that came out in 2003. The concept was that Vince McMahon had taken over all of television and had decided to have a demolition derby of cars driven by WWE superstars. Each car was unique and designed to complement the style of each superstar.

    This game is just plain awful. It is a terrible knock of the Twisted Metal games and nearly nobody bought or even liked this game. It can honestly be looked back on as one of those bad ideas in a pitch meeting that should have been knocked down at the time.

WWF Betrayal

10 of 10

    I don't know if there are too many video games in general that are more legendary for being awful than WWF Betrayal. Most of the people aware of the game released in 2001 are only familiar with videos of gameplay.

    The premise was built loosely off of a previous storyline of Stephanie McMahon being kidnapped. The game took that idea and altered it slightly. Players could choose to be either HHH, The Rock, The Undertaker or Stone Cold Steve Austin. Vince McMahon promises a world title shot if you can retrieve his daughter.

    The gameplay is very basic and boring, fighting generic staff backstage and having three boss fights with the three men the player did not choose. I won't bother ruining the ending, mainly because I don't know it and don't care enough to find out. Just know that you won't ever see another awful concept game like that being created by WWE.

    If someone is kidnapped in a WWE video game, it better be in a Road to WrestleMania or something like that.