Mike Roemer/Associated Press
All the build-up about new Giants offensive coordinator Ben McAdoo’s offense has at times reminded me of the build-up leading to a big-screen blockbuster movie.
Well, we’re still several months away before the official release date, that being Monday, Sept. 8, when the Giants launch their 2014 campaign on the road in Detroit.
However, like a movie, there have been teasers and, soon, trailers that will all point to one very evident conclusion: This system is barely going to resemble the system that had been in place under the now-retired Kevin Gilbride.
So what do we know about McAdoo’s new offense so far?
It will be fast-paced
Remember the six delay-of-game penalties (per NFL Game Statistic Information System, login required) charged against quarterback Eli Manning last year, not to mention the numerous times when Manning ran the clock down to the nub?
I’ve always believed that the reason Manning ran the clock down was because of the complexity of the offense and how it slowed things down.
There seemed to be too many calls to make, leaving Manning making adjustments until the last minute. As a result, players weren't always on the same page, and the results, especially when they involved the younger players, wasn't always pretty.
Well, all that sounds like it’s going to change.
Based on what McAdoo told reporters during a February conference call and what several players have added, the offense is going to be more fast-paced, which probably means less verbiage for the quarterback to spit out in the huddle and at the line of scrimmage, resulting in less confusion all around.
We’ll be seeing more screens
Over the last several years, the Giants’ attempt to run a screen pass has been, well, comical.
Newsday’s Tom Rock, quoting statistics he obtained from Pro Football Focus (subscription required), noted that Manning threw 99 yards on successful screen plays last year.
That’s not a typo, folks. Ninety-nine yards.
Given the success of the screen play in Green Bay, the offense from which McAdoo comes, it’s no surprise that the plan is to make a variety of screen plays a focus in this offense.
"We’ll have different plays and different types of screens, whether they are sidewalk screens or hash screens or so forth and so on, just like everybody else in the league,” McAdoo said.
It will maintain a commitment to the power running game
One of the staples from the Giants' old offense that will be very visible in this new system is a re-commitment to the power running game, with an eye on getting the running game back into the Top 10 league-wide, a placement it hasn't seen since the 2010 season, when their 4.6 yards per carry average put the unit sixth in the league.
In that season. Ahmad Bradshaw ran for 1,235 yards on 276 carries while Brandon Jacobs contributed 823 yards on 147 carries. The two men combined for all 17 of the running game’s touchdowns, their rushing scores accounting for 35.4 percent of the Giants touchdowns that season.
Since then, the Giants have had just one 1,000-yard rusher—Bradshaw in 2012 (1,015 yards on 221 carries)—but have been missing that strong second option able to contribute solid numbers.
This year, the Giants are hoping to fix all that. They signed unrestricted free agent Rashad Jennings from the Raiders, drafted Andre Williams in the fourth round and re-signed Peyton Hillis to presumably compete with Michael Cox.
If they can get David Wilson back, who is currently recovering from offseason neck surgery, the talent and options for McAdoo to consider will be among the best the team has had in quite some time.
Want another reason why the coaches are so keep to re-establish the power running game and get back into the Top 10 league-wide?
As Conor Orr of The Star-Ledger pointed out, the last three times the Giants have been in the Top 10 league-wide in rushing (2007, 2008 and 2010), they’ve won at least 10 games, which should be enough win to qualify for a postseason berth.