The Cowboys Need To Stop Shooting Themselves In The BLEEP

James WilliamsonSenior Writer IOctober 14, 2009

When the Dallas Cowboys won last Sunday against the Kansas City Chiefs, I was just happy they won the game. Dallas could go into its bye week with a 3-2 record and rest before taking on the Atlanta Falcons.

I was excited by Miles Austin’s 250 yards receiving. I was excited that Tashard Choice got a chance to show his ability, and he was great. Choice gained 92 yards on eight carries and a touchdown.

I was really happy that DeMarcus Ware got his first sack of the season, and it was almost like getting a double scoop of ice cream to see him get his second. The sprinkles to go on top came in the form of watching Jay Ratliff block a field goal. Wonderful, wonderful defensive play from this team.

However, society, in general, likes offense. How many DeMarcus Ware jerseys do you see when compared to the amount of Tony Romo jerseys?

So, when I talked to some friends of mine who are casual fans, they were disgusted by the fact that Dallas did not tear the Chiefs to pieces. Forget the fact that we won the game—the Cowboys should have made Arrowhead Stadium empty of Chiefs fans.

You know what? They are right. Dallas is too good of a team to go to overtime with the Chiefs, and Dallas cannot have the kind of game they had against Philadelphia or Washington or San Diego. They will be eaten alive if they do.

The Cowboys may have won this one, but they will lose more with this sloppy play.

Teams win championships and teams are built like computers—they have several components from the Central Processing Unit (CPU) to the monitor screen you’re staring at as you read this article.

I’m going to break this computer down and see why it is near a crash in its future.

Watching the Dallas Cowboys' drives are too painful and too long, so I got the play by play sheet.

Two of Dallas’s drives were severely affected by dumb penalties. Penalties are like hiccups during a speech. They are annoying, embarrassing, and they interrupt the speech/drive.

Momentum is a huge factor in these games and momentum falls like the 1929 Stock Market Crash when unwanted penalties happen.

The first drive had an illegal receiver downfield, Andre Gurode the center, and that cost five yards. The drive ended on a fourth-and-three before Dallas punted.

Those five yards were the difference.

The other drive was back-to-back penalties. Illegal formation on Miles Austin and a false start on Flozell Adams that led to first-and-20, instead of first-and-10. The playcalling changes when it is first-and-20, so instead of seeing Choice of Barber pound at the defense for a first, the Cowboys had to pass for it.

And Kansas City knew it was coming, so Romo had two straight incompletions and he ran for his life to get six yards, which led to a fourth-and-14.

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