EA Sports' FIFA 14 recently received a major hype boost. The game was featured in the next-generation trailer for EA Sports' new rendering engine, Ignite.
A few of the qualities evident in the trailer for the next-gen version, as well as the version due out for Xbox 360 and PS3, should pique the interest of almost any gamer.
Sports video games are like most genres of video games—there are many subgroups within the full scope. For maximum interest, a gamer must like sports and then also like the specific sport being simulated.
In some instances, there are elements in a game that transcend a sport—and maybe even the entire genre.
While the Ignite engine will affect more than just collision detection, this element is undoubtedly one of the most important to future gaming experiences.
After all, physics are important in every game.
In FIFA 14, the new physics enhancements should even impress a gamer who only plays action or adventure games.
In every game where characters and objects interact, the need for the appropriate body and/or object reaction is important. Because most sports are games of inches, the genre can sometimes lead the way in collision detection.
This is never more apparent than when looking at EA Sports' True Motion Trailer. This trailer features development footage from the upcoming EA Sports UFC, Madden 25 and FIFA 14.
Notice how FC Barcelona's Lionel Messi talks about contact in football. Implementing those subtleties into the video game is big not only for the FIFA series, but also for sports games period.
I can't count the times that I've wished I could take an element from one game and incorporate it into another.
If the True Motion enhancements are as advertised in FIFA and other EA Sports' games, it could set the standard for how realistic physics, environments and animation should look and feel.
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