2012 NBA Playoffs: Jameer, J-Rich and Hedo Must End Orlando's Shooting Woes

Karthik TadisinaSenior Writer IMay 4, 2012

An Orlando Magic Huddle?
An Orlando Magic Huddle?Marc Serota/Getty Images

Could there be changes coming in Orlando given the Magic’s struggles in the playoffs?

The Orlando Magic have dealt with a lot this season, starting with the whole Dwight Howard staying in town saga, although at the end of the day he is not in uniform and out after undergoing back surgery to repair a herniated disk.

Ever since it was known that Howard was not going to play, the Magic have been an afterthought. In order for the Magic to win, they were going to need major contributions from every player on the roster.

The Magic took the league by surprise when they defeated the Pacers in Game 1 on the road. The Magic were led by veterans Jameer Nelson and Jason Richardson, whom both scored 17 points apiece.

Game 2 was a completely different story, as the Magic could not get their shots to go into the basket, while the Pacers were aggressive on the defensive end (Paul George forced turnovers, including multiple deflected passes) and got easy baskets, pushing their lead to double-digits late into the third quarter.

Glen Davis led Orlando with 18 points, although he shot just 5-of-16 from the field. Eight of his points came from the free-throw line.

In Game 3 it was the Indiana Pacers that came out on top and pressed the gas pedal from the opening tip, while the Magic struggled once again from the field. Glen Davis and J.J. Redick combined to shoot 16-of-30 from the field for 36 of the team's 74 total points.

The Magic need to find a way to get into their shooting rhythm much earlier, and that has to come from Nelson, Richardson and Turkoglu. Turkoglu has been in a funk since undergoing surgery to fix a facial fracture toward the end of the regular season. Anderson is a streaky shooter and may need to hoist a few to get his confidence back.

The Pacers are still a relatively young team that is somewhat new to the playoffs, something that the Magic must use to their advantage being the more experienced team.