Much like WWF WrestleMania 2000 the formula for WWF No Mercy was simple, take an established game that is already great, add some new features and away you go.
WWF No Mercy took everything that made WWF WrestleMania 2000 and improved upon all of it.
The create-a-wrestler mode that was stellar in WWF WrestleMania 2000 is back and even better. Customizable body attributes, clothing titles, a ton more moves, simply put anybody you wanted to create in No Mercy was in some way achievable.
WWF No Mercy also added match types never before seen including guest referee and the long-awaited ladder match. Much like WrestleMania's gameplay No Mercy is based off strong and weak grapples, punches, kicks, moves in the corner, dives, etc.
Weapons can be found outside the ring, in No Mercy you could also break the announcers table by whipping your opponent onto it and performing a strong grapple move. Another addition allowed wrestlers to fight backstage in a bar, backstage in a locker room or any number of environments. Simply put, the gameplay was an another level from anything ever seen.
The story mode is greatly improved over WrestleMania as now each WWE Title featured a unique story. This meant a different crop of wrestlers would battle you for the Hardcore Title or European Title than would the Intercontinental Championship. Better yet, story modes would branch off meaning your wins, losses and decisions during the game actually mattered in how the story progress.
The WWF Championship story mode placed your chosen wrestler in the classic Mankind vs. Triple H fued that was the focal point of the WWE in 2000.
For those of us that love to see that 100 percent completion mark, this meant you'd have to replay each story mode numerous times to see all scenarios. Truly innovative for any previous wrestling game.
Once you have won a title, you can now defend it in exhibition mode against friends of the computer.
WWF No Mercy also featured a SmackDown! Mall which allowed you to spend money earned through matches on unlockable characters like Shawn Michaels, clothing, new moves to be used in create-a-wrestler, props to bring with you during your ring entrance, venues to wrestle in and new weapons SmackDown! Mall was simply another element that gave WWF No Mercy unmatched replay value.
WWF No Mercy is the best WWE game of all time, again there has been much talk of WWE '12 in recent weeks but it will have a long way to go to match the replay value, simplicity and overall revolution that WWF No Mercy had on wrestling games.