TNA Impact Video Game: Is it Worth the Hype?

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TNA Impact Video Game: Is it Worth the Hype?

The idea for TNA's first video game, Impact, spawned in 2005, after they signed a multi-year agreement with Midway Games. Since then, many TNA fans have been waiting patiently for its release, and finally, Impact is available to the public.

Impact is definitely something different from the Smackdown series.

This is TNA's first game, so I'll try not to judge it too harshly.

Despite each wrestler having a limited number of moves (probably 30 or less per wrestler), the gameplay for the most part actually feels like a real TNA match. There are numerous reversals, springboards, and aerial moves to keep gamers entertained, despite the limited move set.

Mike Tenay and Don West certainly do not fail in their commentary on this game. They are as annoying on the game as they are in real life. The only thing worse is West's constant repetition of the phrase, "I can't believe this is feakin' happening."

The presentation of the game is good. The graphics definitely don't disappoint. The entrances definite aren't the highlight of the game. Each wrestler's entrance averages about eight seconds or less.

The Ultimate X match is also a fun feature on the game. Early rumors supposedly stated that Full Metal Mayhem and King of the Mountain were supposed to be included in the game—however, I have seen no sign of this, and it doesn't look as though they will be included. I have yet to finish the game, however, so I could be wrong.

The Impact Zone, along with some other arenas are included in the game. This different venues give you an international (Mexico, Japan, England), independent (the armory), and ppv (Freedom Center in D.C.) feel.

The story mode has you pitted as a reconstruction of the mysterious Suicide character. I'm not going to give to much away, but highlights include guidance from Kevin Nash, an unlikely friendship with Eric Young, and encounter with A.J. Styles, and Fallen Angel (not Curryman), and bullying from none other than Jeff Jarrett.

Something else interesting is the use of independent wrestlers on the game as you make your way up through the ranks.

TNA Impact was a little bit less than what I expected, however I do not regret purchasing it. I think Midway did a decent job getting the series off the ground, and the next edition will definitely be a huge upgrade from this one.

Throughout the game you will feel frustration (your only weapons are five chairs, no rope breaks, finishers look weak, and it took me an hour to beat Sonjay Dutt), but you will also enjoy an alternative to Smackdown. My score for the game is 7.5/10, worthy of buying if you are a die-hard TNA fan.

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