WWE '13 Review: Attitude Era Mode Caps off What Is Overall a Fun Experience
WWE '13 Cover Art (Cropped, courtesy of THQ)
Note: A retail copy of the Playstation 3 version was provided for review. It should be largely identical to the X-Box 360 version. Anything there was a question about was checked against the X-Box 360 version in discussions with another reviewer. The online portion of the game could not sufficiently be reviewed yet due to most players being on the other side of the world in Saudi Arabia, where the game was released early. Any lag was likely due to distance, not THQ's servers.
WWE's "Attitude Era" was part of the last big "boom" period for the pro wrestling business (with WCW's combination of the New World Order, Sting and Bill Goldberg being the other part of the equation in 1997-'98). It can best be defined as the time when the WWE embraced edgier content and moved away from family-friendly programming.
"Stone Cold" Steve Austin & Mike Tyson in Attitude Era Mode (Screenshot courtesy of THQ)
While most matches in Attitude Era Mode can be completed by winning, they all have additional historical conditions that can be satisfied to unlock more wrestlers, arenas, etc, so you will want to try your best to hit those marks.
Sometimes the conditions are required, like using a chair if the real life match ended with a wrestler being disqualified for doing so. It's a fun journey and captures the spirit of the period very well.
- You can set whether a match is "quick," "normal," or "epic," which affects how damaging moves are.
- On a related note, you can allow wrestlers to start matches with as many stored finishers as you want, so an "epic" could easily see you trading big moves over and over.
- Wrestlers with certain finishers (most notably the Tombstone, Attitude Adjustment, RKO and Sweet Chin Music) can now "catch" flying wrestlers with them.
- They've added "OMG! Moments," which use a finisher or multiple stored finishers for a environmental attacks, namely finishers through the announcers' table, ring-breaking superplexes (superheavyweights only), superplexes to the floor and spears thought the security barricade.
- Attitude Era mode is a blast.
- Detailed, varied creation modes.
- Load times are pretty short by the standards of the genre.
- Matches feel more true to life than previous years and can now be set to be "Quick," "Normal," or "Epic."
- The additions to the actual wrestling gameplay are welcome and quick time events are better integrated into the gameplay than before.
- Enough has changed that it's worth trying even if you haven't been a fan of the series in the past.
- Community creations provide lots of replay value.
- The traditional "Road to WrestleMania" story mode has been cut to make room for the Attitude Era story mode and Universe doesn't fill the gap—so there's no "current" story mode,
- Universe mode storylines are limited to random cutscenes and user-created storylines can't be used in Universe mode.
- Outdated graphics.
- Too many glitches—some expected (the same collision detection issues that have plagued every 3D wrestling game, camera switching issues in the TV style presentation) and some surprising (missing in-ring sound effects in created stories, loud and distorted commentary in Attitude Era cutscenes).
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