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'NBA 2K' Developers Can't Figure Out How to Properly Virtualize Stephen Curry

Feb 14, 2016; Toronto, Ontario, CAN; Western Conference guard Stephen Curry (30) of the Golden State Warriors  reacts after hitting a long three point shot at the end of the NBA All Star Game at Air Canada Centre. Mandatory Credit: Bob Donnan-USA TODAY Sports
Bob Donnan-USA TODAY Sports
Thomas DuffyFeatured ColumnistFebruary 23, 2016

For the past two seasons, Stephen Curry has put up video-game numbers.

But his video-game character has not.

In a recent Forbes article written by Ben Sin, NBA 2K gameplay director Mike Wang revealed he and his team have struggled to accurately create a virtual Curry.

The problem is simple: Curry does what games like 2K discourage—he takes outrageous shots, often off the dribble or highly contested.

Here's Wang:

Taking 3s off the dribble are also definitely discouraged in NBA 2K. Especially after over-dribbling beforehand. ...

To be completely honest, we are still looking for ways to better translate his game into NBA 2K. He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.

As Sin pointed out, Curry is likely the only player in the league whose virtual version pales in comparison to the real-life one.

While Wang said the game will continue to avoid rewarding “over-dribbling hero ball,” he and his team will continue trying to accurately virtualize the Baby-Faced Assassin.

“We’re going to have to invest even more time in future iterations to really let Steph be Steph in future versions of NBA 2K.”

[Forbes]

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