The undisputed king of the virtual hardcourt is revving up for its annual release, and cyber ballers like myself are eagerly anticipating its release.
The information is starting to flow at a steady rate, and the scope of what NBA 2K13 will bring to the table is becoming more clear.
This is the official Bleacher Report tracker for all things NBA 2K13. I'll be updating it as information becomes available. That includes every thing from videos, screenshots and the details on the latest features.
Bookmark this page and follow me on Twitter. Click the link at the bottom of the page to stay abreast of the newest developments in NBA 2K13 and other sports video games.
Here's what we know so far about NBA 2K13, the latest updates will follow the release information:
Release Date: October 2, 2012
Formats: PS3, Xbox360, Nintendo Wii and PC
Publisher: 2K Sports
Update: August 21, 2012 By: Brian Mazique
NBA 2K13 Developer Insight Part 2
2K released it's second developer insight video. It showcases more of the actions you can perform with the right-stick on offense and defense.
The video also gives us our first glimpse at one of the rookies from this year's class. If you look closely you can see Austin Rivers in the video. Check it out:
Update: August 16, 2012 By: Brian Mazique
NBA 2K13 Team Up and Gameplay Videos From Gamescom
2KSports flew a group of prominent YouTubers and NBA 2K gamers out to sample the game, and to work as connection between the community and 2K. They began tweeting details about the game today.
Here's a collection of the prominent tweets from Team Up from KSpade64, smallz99, and IPodKingCarter:
I simply asked. Do you guys realized that crew mode is the BEST most ADDICTIVE game mode in basketball gaming HISTORY!!— KspadetheProspect (@KSpade64) August 17, 2012
I was told that they know it's hot, they know it's addictive & they know we want it. But that they couldn't discuss ANY mode!— KspadetheProspect (@KSpade64) August 17, 2012
OMG LOL AWESOME!!!! Flopping is awesome & funny just double tap B. funny seeing dudes drop all over the place. Can happen anywhere on court— 1 Step Ahead Smallz (@sma11z99) August 16, 2012
Saw sefalosha (spell check) catch a alley off the backboard in traffic! Prolly needs a tweak— KspadetheProspect (@KSpade64) August 16, 2012
#NBA2K13 Team Up!! New intros where starters are in warmups before the game— YEERRRPPPP! It's (@IpodKingCarter) August 16, 2012
Oh wow #NBA2K13 players have signature skills now designated with icons. Hints at clutchness, finisher, gets hot quick, sharpshooter— 1 Step Ahead Smallz (@sma11z99) August 16, 2012
#NBA2K13 Team Up!! When you are coming downcourt as a PG you call out a play using hand signals— YEERRRPPPP! It's (@IpodKingCarter) August 16, 2012
#NBA2K13 Team Up!! This game is fluid, and this game isn't done— YEERRRPPPP! It's (@IpodKingCarter) August 16, 2012
#NBA2K13 Team Up!! When contested on a shot a player will get bumped and land awkward, like the real NBA— YEERRRPPPP! It's (@IpodKingCarter) August 16, 2012
#NBA2K13 Team Up!! The new animations are amazing, this is real physics and basketball, one quarter down— YEERRRPPPP! It's (@IpodKingCarter) August 16, 2012
Gamescom is taking place in Germany, and these camera videos surfaced from the convention:
Update: August 15, 2012 By: Brian Mazique
1992 Dream Team and 2012 Olympic Team
NBA2K13 will feature both the 1992 Dream Team and the 2012 Olympic Team. Both squads will be complete, with the exception of Scottie Pippen for the 1992 team.
2K Sports could not come to an agreement with him, per IGN, but they did get Charles Barkley to sign on. This is a fairly big announcement, and the first detail regarding what has become NBA 2K's annual dip into basketball nostalgia.
Here is a pic of the 1992 Dream Team on the game, sans Pippen.
Cover Athletes - Derrick Rose, Kevin Durant and Blake Griffin
For the last two years the NBA 2K series has gone retro with its cover athletes. Most of us loved the Michael Jordan, Larry Bird, Magic Johnson and Julius Erving covers, but this year 2K is keeping it current.
D-Rose, the Durantula and Blake Superior will grace the cover, but it doesn't mean 2K is abandoning its retro appeal.
Michael Jordan is still involved with the project, as you can see from the video below.
Are you pleased with the choices for the cover?
It was a smart move by the NBA 2K team to look to the future with its packaging—you can only ride retro for so long. In fact, it turned out to be an ingenious strategy during the height of labor strife in the NBA.
Now that all is well again, the current stars are the ticket. It hasn't been revealed up to this point how other legends and MJ will be involved.
Executive Produced By Jay-Z
Yes, Michael Jordan said "executive produced by Jay-Z" in that video. What exactly does that mean? Well, we know it means Hov had tons of influence on the 24 songs that will be included in the game.
I'm ecstatic to see Eric B and Rakim's "I Ain't No Joke" included in the list. Here's the entire track list, per NBA2K 13's Facebook page:
The Hours - "Ali in the Jungle"
Too Short - "Blow The Whistle (Main)"
Eric B. and Rakim - "I Ain't No Joke"
Phoenix - "1901"
Jay-Z - "Pump It Up (Freestyle)"
Puff Daddy and the Family - "Victory" (feat. Notorious B.I.G. & Busta Rhymes)
Daft Punk - "Around the World (Radio Edit)"
Santigold - "Shove It" (feat. Spank Rock)
Kanye West - "Amazing"
Jay-Z - "Run This Town"
The Dirty Projectors - "Stillness is the Move"
Nas - "The World is Yours"
Coldplay - "Viva La Vida"
Roy Ayers - "We Live in Brooklyn, Baby"
Justice - "Stress"
Jay-Z - "The Bounce"
Kanye West - "We Major" (feat. Nas & Really Doe)
Mobb Deep - "Shook Ones, Pt. II"
Meek Mill - "Ima Boss -- Instrumental"
Kanye West - "Mercy" (feat. Big Sean, Pusha T & 2 Chainz)
U2 - "Elevation"
Jay-Z - "On to the Next One"
Jay-Z - "Public Service Announcement"
Jay-Z - "H.A.M. (Instrumental)"
Per PastaPadre.com, Jay-Z also had a hand in the overall presentation of the game. Jay-Z's involvement also made the already announced Dynasty Edition make more sense.
This version of the game will retail for $99.99, per Yahoo.com.
Here is what that collector's edition will include, per 2K Sports:
- NBA 2K13 video game for the Xbox 360 or PlayStation 3 system
- Exclusive NBA 2K13 full-sized basketball from Spalding and Art of Basketball
- Exclusive 2K Sports Ink’d earbuds from Skullcandy
- NBA 2K13 All-Star add-on downloadable content presented by Sprite
- Exclusive NBA 2K13 controller skin from Skinit for the Xbox 360 or PlayStation 3 system
Now for the meat of the news available. 2K Sports recently released the first in a series of Developer Videos. The initial video (which can be seen below) focuses on some aspects of gameplay.
Most prominently discussed in this video is the use of the rich analog stick to control dribble moves. It will take gamers some time to get used to, but ultimately it gives you far more control over the man with the ball.
Last year the right stick was the shot stick. You will still be able to use the right stick to shoot, but you'll have to hold the LT/L2 to change the right stick back to the shot-stick.
The video also talks about introducing something I've long wanted for—manual bounce passes. I think that will create an opportunity to limit turnovers, and make for some spectacular dishes from the game's best playmakers.
The right stick will also come into play on defense, as it allows you to switch stances and gain more control over on-ball defenders.
Hopefully, gamers aren't scared off by the changes, as I believe it could really be for the betterment of the series moving forward.
To help put this into perspective, NBA 2K13 Senior Game Designer, Mike Wang offered this clarification, per 2K Sports:
I knew there would be a lot of questions/concerns regarding today’s announcements, especially regarding the Control Stick, so I just wanted to give a few more details.
The Shot button is still there and more fully featured than in past versions. So if you choose, you can use the Right Stick for dribble moves and do all your shots with the face buttons. A lot of guys in the office prefer to play this way. In case you missed it, B (CIRCLE) is a Hop Step button again.
There’s an option to toggle the default behavior of the Control Stick. So you can make the Right Stick Shot Stick by default, and then hold LT (L2) to activate Isomotion.
There are options to choose camera-relative vs. absolute control for both Shots and Isomotion independently.
You can perform basic dribble moves with the Left Stick as well. Of course, you won’t have near the same level of control as you would with the Right Stick, but it’s a pretty complete arsenal of moves… including sizeups (tap the Left Stick side to side).
Bottom line, we’re giving you the ability to play the way you want to play 2K13. If you adopt the Control Stick fully, you’ll have more control over your player than any basketball [game] has ever given in the past… hands down. But if you want a more casual pick up and play experience, we accommodate that as well. Hope that answers some questions.”
Kinect Support, Get T'd Up For Swearing
You will be able to use Kinect's voice commands to call plays, sets, and defensive strategies, but you'll also get a Rasheed (technical foul) if you swear after a call doesn't go your way.
That's right. Yell out: blank this, and the official will give you a technical foul.
I love the concept of technical fouls, but I'd like to see them have more to do with the player's emotion ratings. I understand that has a lot to do with how the NBA wants their license to be used, though.
Gameplay Video and All Star Weekend
At 2K13's earliest reveal during E3, Jason Argent joined the Spike TV broadcast to share this video of gameplay, and the exclusive pre-order bonus—the NBA All Star Weekend.
Some may have had issues with the way Manu Ginobili went to the rim unmolested, but NBA 2K13's Mike Wang offered this info shortly after the video aired, per Operation Sports:
Just a small update...I figured out why Manu blasted through the D in that vid. I fixed it this morning. Rest assured there will be PLENTY of contact in NBA2K13.
We've completely reworked the way we handle contact on drives and shots.
This was obviously a very early build, so I wouldn't make too much of it, either positively or negatively. But the All Star Weekend inclusion should be interesting.
I'm not grossed out about the Guitar Hero like control set, as the previous versions were just too hard to enjoy. This is the entire All-Star Weekend experience: Slam-Dunk Contest, Three-Point Shootout, and Rising Stars Challenge, with special presentation.
It's cool that the All-Star Weekend mode is not just a separate mode.
If you pre-order the game, you'll be able to go to the mode within your Association modes and My Player. It works as an extra incentive for your My Player or Association players to get invited to the contests.
Ronnie Singh of 2K Sports talks to NBA 2K13 producer Erick Boenish in depth about the All-Star Weekend mode. Check out the video:
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