The B/R MLB 500 has tackled all the offensive positions that require players to spend half their time on the field. Now it's time to look at the one that doesn't.
All designated hitters have to do is hit, so the scoring system we came up with for DHs is the same as the one we came up with for first basemen, sans the 15-point defense portion. It goes: 30 points for hitting, 35 points for power, 10 points for baserunning and 10 points for health.
Add it all up and you get a max score of 85. That's as high as we're willing to go with DHs, as they're just not as valuable as two-way players.
As always, hitting entails more than just what happens after the ball leaves the bat. Results do count for something, but so does the process. Each player's approach will be taken into account.
Power is less complicated, but results will be taken into account just as much as scouting reports. A player may have tremendous natural power, but his score will be lowered if he has a hard time making it show up in games.
For baserunning, it's all about whether a guy can steal bases and how well and whether or not he can get around the bases better (or worse) than the average player.
For hitting, power, baserunning and defense, keep the following in mind: A score that's, say, 15 out of 30 is not a failing score. That's an "average" score. Anything better is above average. Anything worse is below average.
As for health, that's basically 10 free points unless there's a reason(s) to dock points. The scoring is subjective, but the general rule of thumb is that a player is only getting fewer than five points if he has a potentially career-altering injury.
Lastly, here's a reminder that the whole idea is to round up guys we'd want on a team in 2014. And if there are any ties, the edge goes to the player we'd rather have.
That about does it, so let's give it up for some professional hitters.