Madden 16 Review: Breaking Down Newest Gameplay Concepts

Brian Mazique@@UniqueMaziqueCorrespondent IIIAugust 25, 2015

image provided by EA Sports

Player-to-player contact has seen a huge upgrade in Madden 16.  

Whether it's the blocking—both in the passing and the running game—tackling—where we'll finally see realistic gang tackling—or the wide receiver and defensive back play, the collision detection and new animations marry together quite well.

You can hear several descriptions of the action, but playing the game is the best way to see the improvements. Here's a look at an Ultimate Team contest between two popular YouTubers QJB and AntoDaBoss:

As recently as Madden 25, suction blocking was a major issue. The problem had been cleaned up a bit in Madden 15, but early impressions indicate the blocking and line-of-scrimmage play is at its best in Madden 16.

This is an aspect of the game that can be ignored until you see an unrealistic block spring an opponent for a big run. 

Apparently, gang tackling is a tough thing to get a handle on. It's taken a while for EA Sports to find a way to bring this aspect of the game to fans, but like Ragu, it's in there. This year's Madden is so sure it has a strong feel for gang tackling, it has even added in the half-tackle and half-sack statistic. 

Here's what Madden 16 creative director Rex Dickson said about the new organic gang tackling:

Forget everything you remember about Pro-Tak. Madden NFL 16 delivers the most dramatic tackles in franchise history with a fully organic, physics-based gang tackling system. We now have fully realized momentum-based organic interactions on tackles that support a limitless number of defenders attaching to the ball carrier.

The system is complemented by new dynamic gang tackle animations that can “go organic” based on additional defenders in proximity.

Last but not least of the new gameplay concepts is the improvements and changes to the passing game. Let's start with the quarterbacks. EA Sports' objective this year was to make the more heady quarterbacks stand above the less experienced or poised signal-callers.

As a result, there are far better decisions made by top-notch quarterbacks in the pocket and as it relates to scrambling and rolling outside of the pocket. Those changes are related to the behavior of CPU-controlled quarterbacks, but there are new things at the disposal of virtual quarterbacks.

Dickson wrote:

The team completely re-worked QB pocket, scramble and roll-out locomotion. Simply tap the RT/R2 button in the QB’s drop back, or when standing in the pocket. This allows players to “roll to pass,” and includes a completely reworked back shoulder roll out. These new mechanics work brilliantly with our boot and roll out plays.

It may take a few plays to get used to these controls, but once you get the hang of it, the new options can be deadly with the right quarterback. Guys like the Green Bay Packers' Aaron Rodgers and Tennessee Titans' Marcus Mariota will do a number on the opposition.

Once the ball is thrown, receivers have the choice of choosing between a run-after-catch reception, aggressive catch or possession catch. These options help to individualize the more dynamic receivers and the guys with the best hands.

Look for more info on gameplay and all of the features in the full review when the game officially releases August 25.


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