The NHL lockout (2005 edition) brought a plethora of changes to the game we all know and love. The trapezoid. The death of the two-line pass. And of course our good friend parity. We've seen some interesting things so far, eight years into the NHL's salary cap era.
Businessmen will always be such, and over the last couple of years, the managers and money men that make the NHL run have come up with some clever ways to try and stay green in the books while staying competitive out on the ice.
Creative accounting, if you will. Not quite Enron-creative but close enough.
One of the unforeseen consequences of the freshly imposed cap was the birth of the multi-decade, multimillion-dollar contract. And that has lead to several general managers getting a few things wrong. Hilariously wrong.
That's easy to say for us fans as armchair GMs, but come on. Some of the deals that have been dolled out over the years wouldn't have happened on a business simulator like EA's line of NHL games—and make no mistake, with every year that passes, these video games are becoming more and more about the business side of things.
It's with a teary eye that I begin this slideshow. It has been a long time since I've been able to pick out awful (or in this case, untradeable) contracts without smashing on Scott Gomez. His number has been retired to the rafters of the worst deals ever, and with a moment of silence, I solemnly move on.
Thanks for the memories Scottie, but thankfully there are still plenty of deals to pick on.
As always, feel free to make your respective arguments for or against in the comments. To be clear I don't think any of these guys are bad hockey players. In fact, mostly all of them are pretty damn good. For various reasons though, each of these guys owns an untradeable contract.