Overall Game Grade — C
Offensively, they really made it easy on the quarterbacks. The coaches let them both get into a groove before asking them to do much of anything. Give them the easy throws first, then work forward. The confidence really helps.
Defensively, it's hard to judge. The team didn't want to give anything away schematically that they might want to use later, when the games actually count.
I do give credit to the coaching staff for hitting on their only challenge of the game, but I take away an equal amount of credit for failing to attempt the onside kick. As everyone's favorite Herm says, "You play to win the game."
Q4 — C
The defensive gameplan was just too vanilla to stop an experienced signal-caller like Grossman. The preseason is just that, vanilla. Not necessarily bad coaching, they just didn't want to reveal anything later teams might be able to use against them.
The offense settled in nicely in the fourth, and I liked the mix of red zone plays the Colts attempted. They didn't all work—actually very few of them did—but the ideas were there.
The grade really gets dragged down by the decision to kick it deep with three minutes left in the game, down by 13 points. The Colts were originally planning to onside kick, as demonstrated when McAfee actually did attempt it, despite the referee's frantic whistle-blowing. After the Redskins timeout ended, the Colts elected to kick it deep, instead. Why, I cannot begin to tell you.
Q3 — D
Just nothing going right for the Colts in the third quarter. The offense was schematically and physically overpowered, which resulted in the safety. The staff can only do so much, but clearly they were not putting Harnish in the best position to succeed when they dropped him back into the endzone.
Q2 — D+
The defense couldn't adjust to anything the Redskins were doing offensively. The 'Skins outside runs gashed the Colts, and their generally short throws turned into a number of extended plays. The defense has simply made it too easy on the home team.
Offensively, more of the same. Primarily quick throws from Luck. The running game has been absent throughout, even for a preseason game. The coaching staff is clearly focused on getting Andrew Luck as many reps as possible.
Q1 — C+
I liked the defensive gameplan, which was obviously to bring pressure up the middle on the rookie Griffin. However, the offensive plan coming in didn't make sense to me. The team opened the game with consecutive draw plays, neither of which went anywhere.
I did like that the team was committed to getting the ball out of Luck's hands quickly. He was able to move the chains a few times and didn't take too much abuse. The attempted screen pass to Coby Fleener was batted down before we could see the tight end with the ball, but the idea was interesting.