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Feb 14, 2016; Toronto, Ontario, CAN; Western Conference guard Stephen Curry (30) of the Golden State Warriors  reacts after hitting a long three point shot at the end of the NBA All Star Game at Air Canada Centre. Mandatory Credit: Bob Donnan-USA TODAY Sports
Feb 14, 2016; Toronto, Ontario, CAN; Western Conference guard Stephen Curry (30) of the Golden State Warriors reacts after hitting a long three point shot at the end of the NBA All Star Game at Air Canada Centre. Mandatory Credit: Bob Donnan-USA TODAY SportsBob Donnan-USA TODAY Sports

'NBA 2K' Developers Can't Figure Out How to Properly Virtualize Stephen Curry

Thomas DuffyFeb 23, 2016

For the past two seasons, Stephen Curry has put up video-game numbers.

But his video-game character has not.

In a recent Forbes article written by Ben Sin, NBA 2K gameplay director Mike Wang revealed he and his team have struggled to accurately create a virtual Curry.

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The problem is simple: Curry does what games like 2K discourage—he takes outrageous shots, often off the dribble or highly contested.

Here's Wang:

"

Taking 3s off the dribble are also definitely discouraged in NBA 2K. Especially after over-dribbling beforehand. ...

To be completely honest, we are still looking for ways to better translate his game into NBA 2K. He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.

"

As Sin pointed out, Curry is likely the only player in the league whose virtual version pales in comparison to the real-life one.

While Wang said the game will continue to avoid rewarding “over-dribbling hero ball,” he and his team will continue trying to accurately virtualize the Baby-Faced Assassin.

“We’re going to have to invest even more time in future iterations to really let Steph be Steph in future versions of NBA 2K.”

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