NFLNBAMLBNHLWNBASoccerGolf
Featured Video
Ohtani Little League HR 😨

Fairy Area Development: Modelling

lily levinJul 1, 2009

After introducing several skills and methods in our runescape gold world, Mod Nick the lead designer will make ue familar with the Modelling in the Fairy Area Development. It concerns three fields, Jade empire, More house work and Bigger fairies, which will be very useful for the enjoying much fun and joice.

First, in Jade empire, the old fairy area was worked on by myself and Mod Paul B in the days before we had concept artists and the High Detail mode, so I know the area very well and was keen to rework it using all the new technology that we have available to us.

To help this we have introduced new types of fantastical plants and a slightly jade colour to the vegetation so that this does not feel like a typical RuneScape area. This is something we had tried to introduce with the previous ‘Blue Period’ rework, which, looking back, was far too garish. I feel the new, more subtle, colour scheme looks magical and otherworldly without being too obvious.

Second, we can konw something about More house work. The fairies live in tree houses, so I really wanted to make an important feature of them. The trees they live in are now some of the largest in RuneScape and some of the most complicated models made yet! We also spent a lot of time ensuring that all of the furniture and technology feels as though it was created for fairies - the rs gold tables are far too small to be used by the humans that come to visit the area; even the range and furnace are fairy scale. The only problem this led to was having to create two sets of doors: fairies use a pint-sized door that opens at full height for players.

The concept art looked great having small ground buildings, and they looked great in game, but as soon as we started to map larger buildings they looked very plain and boring, like an expanse of wood. We sent Mod GG back to the drawing board and he came up with the idea of open runescape money courtyards for the larger buildings. This worked really well, giving the area the feeling of ancient Rome, where houses blurred the line between inside and outside space.

Third, as to Bigger fairies, Mod Alec made them slightly larger for the rework so that we could add more detail to them, and so that it was easier to create animations that had more life in them. We wanted the fairies to look beautiful and graceful, with a great deal of variety and customisation. We took extra special care with the Godfather and Fairy Queen, who now, respectively, look more runescape gold malevolent and dignified.

We hope you’ll enjoy the new-look Zanaris; I think you will agree it’s now a really special corner of RuneScape. The next step in the development process is animation, but we will go into more detail about how we made the fairies fly in the next diary.

TOP NEWS

Colts Jaguars Football
With Jayson Tatum sidelined, Celtics' fourth-quarter comeback falls short in Game 7 loss to 76ers
Ohtani Little League HR 😨

TOP NEWS

Colts Jaguars Football
With Jayson Tatum sidelined, Celtics' fourth-quarter comeback falls short in Game 7 loss to 76ers
DENVER NUGGETS VS GOLDEN STATE WARRIORS, NBA
Fox's "Special Forces" Red Carpet