The Top 10 Things I Hate about Madden
It’s a new year for Madden and now its time for an old tradition were we lament things about the game that EA will never change.
Let me start by saying I have been a Madden fan for a long time. But nothing outrages me more than a lazy development company that has sole rights to a game that I used to very much enjoy. However, that is the world we have had to endure since EA got exclusive licensing. There is just no other game that can be played if you want a realistic NFL simulation. But due to the laziness, and lack of competition EA has, there have been several problems that have been around for a long time, and that I would love to see go away.
These will deal specifically with the All-Madden mode in the default settings (no AI tune up), in Franchise mode, since everything else is just so easy to win its not even fun. And I don’t think I should have to fool with the settings to make the game perform even somewhat realistically.
Number 1: Spotting the Ball Wrong
Have you ever gone for a long field goal and had it miss? I know I have and I have to think twice if I am at the 40-49 yard range. Because if I miss I know that my opponent will be starting on the wrong side of the 50 yard line, and will gain at least 10-20 yards from my line of scrimmage if I miss. Yet when the console misses a kick, I start right at their line of scrimmage.
How come you can get it right for the console, but not for the player?
Number 2: The QB Scramble Lockdown
Imagine the scenario, your in a critical 3rd down situation in All-Madden mode. The pocket instantaneously collapses as all of your all pro guards and tackles fail to block anything. But you do some nifty scrambling and buy yourself a few precious moments of time.
There’s your wide receiver enormously open in the end zone! Your gonna stick it to the console now, and you press the receivers button only to have your QB stand there looking stupid. In a panic you mash the button 3 more times, but it’s too late, you’re on lockdown. No more passing for you, bucko. Its time to take a sack.
What’s with the lockdown EA? I thought the whole ‘you only sprint when you press A' (Xbox 360) was supposed to fix this? And yet, this feature is worse now than in older editions with the sprint lock, oh the irony…
Number 3: Impossible interceptions
How many times have you thrown a pass to wide receiver with 95+ speed being covered by a linebacker with 80-ish speed, and the linebacker leaps up from 10 yards behind the wide out and intercepts the ball? If the answer is enough to make you want to beat down something, than I am with you.
EA, I am down with this as long as I can do it. Why is it that when my cornerback is right on a receiver I just get burned and the console CB’s just jump up and intercept from seemingly any distance behind me? Make it somewhat equal guys…
Number 4: Consistently Short Passes
Ah, this is one of my personal favorites (and by favorites I mean most-infuriating). I am in franchise mode with a QB who has 99 throw power, and 99 throw accuracy. I see my stud wide out burning the opposing CB after I faked him out (tricky, but you can make it happen).
I command my QB to drop back and deliver a bomb (pressing the left joystick all the way up). But somehow he throws behind my receiver, and gets an incomplete, or worse yet, an interception. Strange how J.P. Losman (who still sucks) gets that bomb right every time, but my all-pro QB can’t….
Come on EA, Peyton Manning under throws in All-Madden when under a player’s control. That just doesn’t happen in reality (trust me I know, I'm a Jag's fan)…
Number 5: Excessive Fumbles
Ah, if it wasn’t enough to have your franchise QB under throw passes all the time, wait till you see what happens with your franchise RB. Even with 99 carry, he is no match for the backup LB’s of All-Madden. Your guy is a lock for at least 8-10 fumbles over a season, even though you may get some overturned. And as far as recovering those fumbles go, you can forget about it.
EA, I have a real beef with this one. Adrian Peterson had the most fumbles in the league last year and it was still less than 8 (7) and the next back down has half that much. Fix it EA!
Also, what’s up with fumble recovery, no matter how much I mash those buttons I lose at least 75% of the time (and never recover on offense)?
This is becoming futile, time to move on to my next hate.
Number 6: Not Switching to the Player Closest to the Ball
This one is really stupid and obvious. You get hit while throwing a pass so you hit the switch to the closest player button. Better hit it twice because your gonna go to your ‘intended’ receiver first and probably watch that pass bounce off another one of your guys and into the arms of that backup linebacker, who got that 10 yard from behind interception, and that fumble on your all-pro running back. I think you see where this is going…
Come on EA, why does this still happen?
Number 7: Players Blatantly Blowing their Assignments
This is a pretty common scenario: It’s the 4th quarter, you're down by a TD, and you know the computer is just gonna run the ball. You shift the focus to the running back, and man the DT (knowing he will just blow through the middle if you don’t). You shed your blocker, half of your defense is on their butts, but you got the D-line on the RB.
You go for the tackle, and, of course, he shrugs off your 350lb tackle and goes right up the middle. He’s at the 50, 40, 30, 20, he could go all the way! TOUCHDOWN! Now you’re down by two scores.
What happened to your safeties who were supposed to cover up top? They just decided to go on break? And what about those other players who took the worst angles possible that always make them behind your opponent?
Come on EA, you know the computer doesn’t take bad angles ever (or blow coverage for that matter), so how come my guys always do?
Number 8: The Imparity of Blocking
I have already mentioned this in one of my earlier scenarios. When the consol blitz’s your all-pro line falls on their butts no matter how bad the defense is, and if you’re not in the shotgun you have no chance of completing a pass.
Contrast this with how your players on defense can’t even shed any blocks at all no matter how many you rush and you get a pretty imbalanced game.
Come on EA, what’s the point of your (inaccurate) ratings if they don’t even make almost any difference… Where’s the parity?
Number 9: Console’s Ability to Break Tackles
Wow, this one is annoying. I can’t get my RB with 99 break tackle to break more than one tackle in a play, and usually not even that much. But when the consul’s RB’s number is called, no matter how bad he is, he will break at least one tackle ever other play.
It doesn’t matter who is tackling or what rating they have. A 5’6” 206 3rd string RB will break a all-pro 350 lb DT’s tackle (mind you my all-pro RB almost never breaks even a LB’s tackle much less the DT’s).
Once again, the parity is missing.
Number 10: Crappy Ratings
I was going to talk about EA’s crappy ratings of players that basically never change over the years, but I just don’t have the will to do it anymore.
What happened EA? Why did you take something that I love and do such a crap job with the All-Madden setting? Why can’t you make it more challenging without making it completely BS? Could the consul just play ‘smarter’ rather than just cheating?
I am not even complaining as someone who ‘sucks’ or just can’t play. I get winning seasons, on All-Madden with the default settings. But that doesn’t mean I don’t want the game to be good.
I think the point is that the game is just not good anymore, and I can’t wait for EA’s licensing to run out so I can buy a competitors product (or maybe EA could even start making Madden good again due to having to compete). Until then I guess we will just have to deal with the garbage that is Madden in the All-Madden mode (and, of course, the mediocrity that it is in the other modes).
Someone cue the guy with the "Tecmo Bowl is the best" comment.