Latest News and Rumors Surrounding WWE 2K15 for Aug. 25

Ryan Dilbert@@ryandilbertWWE Lead WriterAugust 25, 2014

IMAGE DISTRIBUTED FOR 2K - Giant Bomb's Alex Navarro and GameSpot's Giancarlo Varanini play WWE 2K15 at the video game's press event at Cicada Restaurant, on Saturday, August 16, 2014 in Los Angeles. (Photo by Colin Young-Wolff/Invision for 2K/AP Images)
Colin Young-Wolff/Associated Press

The full details about WWE 2K15 are emerging as slowly as The Great Khali making his way down to the ring.

What has made its way out should have fans getting hyped, though. Word on special beard technology, an early hands-on review and videos of two Superstars making their entrances provide a number of positives about the upcoming video game.

2K Sports still has two months before WWE 2K15 hits stores. North America gets the game on Oct. 28. The rest of the world has to hold out until Oct. 31.

Fans may be frustrated that the whole roster hasn't been revealed yet, but it looks as if the developers have been doing some impressive tinkering with both fine details and big-picture issues. 


Entrance Videos

Fans have already seen screenshots of Randy Orton and Goldust, but two new clips show the Superstars in motion. Gamespot's YouTube channel posted videos of both men's entrances.

In Orton's, his trademark pose and the swagger in his step are on display. 2K Sports did well to capture his unique gait. The entrance set looks improved as well. 

Goldust's clip is especially impressive, though. His bite at the camera and signature exaggerated breath are both rendered perfectly.  

Fans certainly want to see more of what the action looks like once the bell rings, but these glimpses are better than the stills making the rounds so far. It's increasingly clear that in order to get the full visual feast that this game can be, one will have to invest in next-gen consoles.


A Hands-On Look

Scott Burress of Operation Sports is one of the lucky folks to play a stripped-down version of the game before its release. Luckily for fans, he shared his hands-on experience.

Burress seemed most impressed with the improvements in details and physics. 

He wrote, "There are real physics now which affect you when you collide with the ropes as well instead of them just being there and moving. The game really looks good in person.  Another new animation I noticed was you can go to the inside 2nd turnbuckle now to do a move, such as Bret Hart's diving elbow."

2K Sports' change to a new chain-wrestling grappling system sat well with Burress as well. He wrote of it, "After I played it, I was in love with the new mechanic."

That should help up the fun for the 2K Showcase mode, making for more realistic matches when fans dive into either the John Cena vs. CM Punk or Shawn Michaels vs. Triple H rivalries. Burress had positive things to say about the version of that mode that he played.

He wrote, "The 2K Showcase was very impressive, and has the same production values as the previous Wrestlemania storylines we saw in WWE 2K14."

His biggest issue was that the model for Punk was disappointing. As Bryan Vore of GameInformer points out, "Unfortunately 2K was not able to get him in front of its scanners. "

That means Punk is going to stand out alongside some well-rendered versions of other wrestlers.

Producer Talks Visuals, Answers Questions

Executive producer Mark Little had a lot of "wait and see" type responses, but he did pass along some intriguing info about the game in two recent articles. He answered fans' questions on IGN on the creation suite, the 2K Showcase mode and gameplay.

On the creation suite community, Little said, "We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15."

That's certainly vague, but it sounds enticing. It sounds as if 2K Sports is at least not going to just transfer the creation modes from previous games as is.

As for if one has to play 2K Showcase on next-gen consoles, Little said, "2K Showcase is available on all versions of the game."

How will the gameplay differ, though? How much is 2K Sports revamping the mechanics? Little told fans that "the gameplay is going to be significantly improved over WWE 2K14. More depth, more polish and more options—the best wrestling to date that we've offered. "

"Best" and "more" are definitely words fans want to hear about the game even if it's not concrete what that will mean.

Writing for Sports IllustratedJon Robinson details the body-scanning process that went into the game.

He spoke with Little about it. The producer talked up a new beard-centered technology that should better capture Superstars' facial hair.

Little said, "There is this specific code of technology that we use to get the beards just right, and no beard is alike." That should make playing as Daniel Bryan and Damien Sandow even more fun.

He goes on to say that the graphics are so good that "this is the first time where you're looking at the game on screen and you can easily be fooled into thinking you're watching an episode of Raw."

The stills and short clips have looked great so far, but that's a lofty claim. Players are no doubt hungry to see more of the game in action, to see 2K Sports prove this to be true and to see what all this new technology has produced.