Less than 24 hours separates Madden fans from the newest release in the series. If you're active on social media, chances are you've seen a good number of gaming videos and read a few previews or perhaps even a review.
If you haven't had the game broken down to you in-depth, take a gander at my detailed account of the game on PlayStation 4. I have had that version of the game for about a week and have given it a full examination.
The only aspects of the game that can't be fully evaluated are the online concepts. The EA servers won't be fully functional until the game releases in stores on Tuesday.
With all that said, some fans haven't been keeping abreast of the latest information up to this point. If you are one of them, consider this a crash course on the Madden 15 hype machine. Let's talk about player ratings.
What's in a Number?
As has become tradition for Madden releases, the unveiling of player ratings prior to release is about as anticipated as the game itself. This year, the top five players at each position were unveiled, and for the most part, there were no huge surprises.
The Calvin Johnsons and Adrian Petersons of the world were the highest-rated players at their respective positions. We will, however, see ratings updates throughout the season. The man in charge of that process is none other than ratings czar Donny Moore.
He sat down with Bleacher Report to talk about his awesome job:
Click here to see the player ratings for every player. And here's a link to the updates Moore and his team have ready for launch date.
The Gauntlet and Skills Trainer
Gameplay received the most attention in this year's game. There aren't a lot of new modes, but the Gauntlet and Skills Trainer add some entertaining variation.
Essentially, they are a return to the old mini-modes that existed on previous versions of the game. This time, gamers will enjoy updated graphics and a twist on the concept.
The mode is narrated by Carolina Panthers star Cam Newton. Ace Boogie brings his own signature style to the experience.
I had an opportunity to speak with Newton recently. He talked about his involvement in the game and compared it to the real-life on-field experience:
The Gauntlet has stages that task the gamer with completing drills, each designed to be more difficult than the last, in an effort to reach the boss levels.
On the boss levels, gamers may have to kick a 110-yard field goal in hurricane-like winds or race through an entire team of tacklers while staying in the middle of the field behind a wall of blockers.
It serves as a nice departure from the straight simulation approach.
Follow Brian Mazique, aka FranchisePlay, sports and video game journalist, on Twitter.
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