To the dismay of the virtual masses, EA Sports killed off its NCAA Football video game series this year following a string of lawsuits, potential future lawsuits and headaches over how student-athlete compensation would work in the not-too-distant future.
This crushed us video game folk, and it also killed my offseason and weekly columns at Bleacher Report.
Using NCAA Football (insert year here), I would begin simulating the season the nanosecond the game was released—usually picking up the game at midnight and simulating well past sunrise and sanity. Once this was complete, I would then simulate the top games on a week-to-week basis, highlighting the premier matchups.
It’s worth pointing out that the NCAA Football franchise exited our lives by going five-for-five with its BCS bowl picks last season. What an eloquent way to depart. Before we say goodbye, however, we’re taking the baton from our favorite game and running until we can’t run any longer (about 35 feet, give or take).
Since EA Sports won’t be providing individual player ratings for the 2015 class (and because the whole No. 7-is-actually-Jadeveon Clowney-thing is out of the bag) we will jump into the breach. We’ve assigned a rating to each of the nation’s top 50 players for the 2014 season and gone so far to address some of the notable virtual attributes that contribute to their rating.
Speed, power, arm strength, accuracy, blocking (both run and pass), trucking and other characteristics that were prevalent in the game have made the trek to our hypothetical world. It’s the most incredible scouting process imaginable, the result of one individual still struggling to cope with the loss of his best friend (a video game).
Let’s celebrate the death of the franchise—at least for now, because perhaps it will be back some day—by agreeing on every single rating and bellowing out "Kumbaya" in the comment section.