Tiger Woods PGA Tour 2010 Review

VSN Writers by Correspondent Written on June 18, 2009
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d into the number one position.

The game's schedule is in conjunction with the PGA's schedule, and after each round you'll get an opportunity to build your dynamic attributes with private lessons from Hank Haney, Tiger Woods' swing coach.
He gives you incredible advice, such as "hit the ball here" and "do it again". The lessons can be a bit of a drag, and with the dynamic ratings system, they are practically mandatory.

Your skill level will fluctuate based on your previous performance, but in most cases, it will seem unfairly judged on why your attributes were changed. There are situations in a golf game that require certain shots, and the game does not take these instances into account when tinkering with your skill level.
Meaning, that hole that forced you to lay up on the drive and use your 3-wood instead of the big stick just costed you a few points on your distance rating.
That time you knew you couldn't stick the pin so you went for the side of the green to avoid the bunker just knocked your accuracy down a few notches. It's a shame that these intelligent plays are actually being punished by the game, but that's just how the ball bounces.




But as the famous saying goes: it's not about what you have, it's about what you do with what you have. And all these game modes really wouldn't mean much if the gameplay itself wasn't something to brag about.

Thankfully, TW:10 saves par in that department as well.

Every aspect of the golf game is covered and at your disposal with the controller. Every draw or fade, every loft or punch, every club, every shot, every putt. The new precision putter is an awesome feature that makes putting even more challenging and realistic than it ever was before.
The club tuner will get you playing with a set of metals that are perfect for your game, and the spectators (although generally lifeless) bring some excitement to the course, although they could use a little cleaning up.
It would be awesome to have grand-stands, and have the audience really get excited over a huge putt or chip-in. I've had two or three chip-ins already that got mediocre reactions from the crowd at best.

The spice of the game is the swing, controlled with the left-analog stick (although you can switch it to a three click approach if you have a weak stomach or a broken left thumb). Pull back, achieve desired power, follow through.
How straight you perform this motion - and how good your clubs are—will determine where the ball flies. Add some loft to create backspin, or maybe fade the ball into the wind. The practice swing is a great feature to use on those medium distances shots as well.
Taking a few swings and getting the distance down before unloading can be very beneficial to your score.

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written on June 18, 2009 Opinion


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