WWE 2K14: Last-Minute Teasers and Little-Known Facts About Upcoming Game

Brian Mazique@@UniqueMaziqueCorrespondent IIIOctober 27, 2013

image from WWE.2K.com

We are now less than 48 hours away from the release of WWE 2K14. You can check out a preview of the game I published with a focus on the major features and modes, but there are a few cool details that weren't mentioned.

These options and qualities have been discussed by other publications, media outlets and/or developers over the past three to four months, but they may have been overshadowed by some of the more high-profile details.

Nonetheless, each of them could add to the overall long-term enjoyment of the game.


Gold Rush

Many fans may have heard that the King of the Ring tournament would be returning to the game and that it could be included in any show during Universe mode. What seems to have slipped by many gamers is the inclusion of the Gold Rush mode.

Some WWE fans may be familiar with the tournament from 2005. Then, general manager Eric Bischoff held a tournament to determine the No. 1 contender for the World Heavyweight championship. 

Essentially, Gold Rush is the King of the Ring tournament with a championship awarded to the winner. This cannot be used in Universe mode however, so these tournaments won't affect your Universe modes.



This mode is an old favorite of the series, but it had been removed from the feature set for a while.

This year, one half of the Undertaker-inspired Streak mode is a take on the concept. Not only will gamers get to play the Streak in slobberknocker fashion, but the old mode is also unlockable for exhibition play, per WWE Games creative director Cory Ledesma:

As a mini-game, this mode was always great fun. It is good to see it back in the game.


Easier to Create Movesets

Creating a character from scratch is fun, but it is quite a time commitment. Per WWE Games community manager Aubrey Sitterson, the process has been made a little simpler:

Now the default movesets have "explanatory" names to give gamers a clue as to what default moves may already be included in the moveset before they begin editing. 

As Sitterson mentions in this tweet, you can choose from a variety of base movesets with names that serve as a guide:

Maybe now you don't have to look at or change every move if one of the defaults has some of the attacks you're looking for. It sounds simple, but hardcore creation nuts know how much time this can save.


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