Steve Mitchell-USA TODAY Sports
Sherman at the Dolphins' 2013 training camp talking with FB/TE Charles Clay.
Mike Sherman has this aversion to throwing the ball more than 10 yards down the field.
Phins Phocus' Michael Serrania cited a couple of examples of Sherman's questionable play-calling from the New Orleans game:
In addition, the play-calling in the game upstairs by offensive coordinator Mike Sherman were suspect and head-scratchers for sure. Including abandoning the running game early, when it was clearly working and then on third and short on the Dolphins opening drive, not calling a QB sneak, but rather a stretch play left where Daniel Thomas, the slowest of the Dolphins backs, was blown up in the backfield.
Last week's loss against Baltimore had another decision that had many analysts and fans alike shaking their heads. Down by three, the Dolphins elected to spike the ball with 1:01 left in the fourth quarter. They had a timeout remaining, so the argument is that another play should have been run.
Hal Habib of The Palm Beach Post made a good point on the matter, writing, "As for allowing time to call a good play, sorry, but the time to do that isn’t at 3:59 p.m. on Sunday, but on Thursday in practice."
Although the call itself to spike in that situation was probably not the right move, the bigger issue is an apparent lack of preparation. There should not be a need to spike there. If you do your homework prior to the game, there should be a couple of go-to plays you can run quickly at the line of scrimmage.
At the end of the day, this falls on Sherman. Tannehill could take over and make that call himself, but he is still young and largely unproven in pressure situations.