Fans will be able to relive 45 classic matches from WWE's premier event, but won't be able to rewrite history.
When gamers play the 30 Years of WrestleMania mode, they will have to recreate the past. To move onto the next level, the Ultimate Warrior has to defeat Hulk Hogan at WrestleMania VI and Shawn Michaels has to end Ric Flair's WWE career at WrestleMania 24.
In an interview on MTV.com, Bryan Williams, a lead designer for the game, discussed why the developers ultimately went in the direction they did.
We didn't want to water down the mode. We set our sights and focus on one area, so it could be as polished and refined as possible. Because the more things you add on the more you need to check and tune.
Authenticity was ultimately the developers' goal. Williams says that Hogan's battle against Andre the Giant at WrestleMania III follows history in that Hogan struggles to lift the giant until the famous bodyslam.
Players can't just suplex Andre a bunch of times like with most opponents. Williams says, "We do things on the game design side to make sure certain things are not possible."
These moves will help the game better recreate the WrestleMania moments from the new signature mode. The goal is to be sucked into the past and 2K Sports appears committed to achieving that.