'MLB 13: The Show': Highlighting Brightest Upgrades in Popular Series

Richard Langford@@noontide34Correspondent IMarch 6, 2013

Image from @cjohnson306 and MLB 13 The Show
Image from @cjohnson306 and MLB 13 The Show

The best baseball game on the market has come back as a better version of itself in MLB 13: The Show

Now, for the most part, this game largely resembles last year's edition. There are only so many improvements that can be made this deep into the run of the PS3. 

However, there are definite improvements that increase the entertainment value. Here are my three favorite.



This series has always been notable for its stellar graphics and animations, and they have taken that reputation one step further this year. 

Each player has become even more personalized. Whether we are talking about a hitter or a pitcher, the level at which this game captures unique and subtle movements is fairly amazing. 

In this regard, the game is more lifelike than ever. 

There is still a lot to be desired for the graphics with the fans in the stands, but that's fine. It is far more important to get the players right, and this one does. 


Throwing Meter

This is a very welcomed addition. In spite of all the in-depth options for game play controls The Show has offered, there has been very little control over the throws made in the field.

I mean, when it comes to pitching, gamers have been able to choose a myriad of ways to control their pitches. Yet, when it came to the field, it was pick a base, press a button and hope for the best. 

Not anymore. This year, gamers are offered up a throwing meter in the field that allows them to have control over the power and accuracy of their throws. 

It is always nice when the gamer has more control over the outcome of a play, and this certainly does that.


Base Running in Road to the Show

Increasingly, the Road to the Show has become my preferred method of play. Climbing the ladder to the pros and then to the Hall of Fame is addictive. 

The games are fast paced, and gamers are able to taper which part of the game they will control for an enjoyable experience. 

To help get gamers into their one character, camera angles are tweaked to a more player-centered view. This is fantastic. It has really helped draw me into the experience—except for one big area: base running. 

While running the bases, especially heading into third or home, there are times when neither the ball or base coach are visible. This left us all just guessing as to whether advance or not. 

That problem is now gone: By pressing either L1 or R1, gamers can view the ball or base coach. This takes the guess work out of the equation and eliminates one of the few frustrations with this game mode.