NASCAR Inside Line: Release Date, Features and Preview
NASCAR returns to console video games with NASCAR the Game: Inside Line.
I've worked hard to remove the memory of NASCAR Unleashed from my mind. From the looks of the media and content I've read about this game, it seems this release may make that a bit easier.
In all fairness, NASCAR Unleashed was never really meant for a semi-realistic NASCAR gaming experience. It was clearly an arcade title, with little-to-no references to point standings and the Chase.
Those are two of the things that attract me to NASCAR games.
I rather enjoyed NASCAR 2011. I played through almost two seasons in the game's Career mode as the driver most love to hate: Juan Pablo Montoya.
I finished second one year, and I think I was on my way to a championship in the second season. Newer releases threw me off track a bit, but I'm just about ready for some more virtual NASCAR.
In steps Inside Line: What new features does it bring to the table? Here are the specifics on the release date, and some details about the game.
Release Date: November 3
Platforms: Xbox360, PS3 and Nintendo Wii
Career Mode & Season Mode
In this year's version, the Career and Season modes have been individualized a bit. Instead of having the opportunity to go through an entire career with a real NASCAR driver, you'll be taking a driver you create through the rigors of multiple NASCAR seasons.
You begin as a rookie with the goal of ascending into racing glory. You'll aim to pick up valuable sponsors (60-plus official NASCAR sponsors), credits and of course, race wins.
The Season mode allows gamers to choose their favorite driver to go through a single NASCAR season.
A lot of work has been put into improving the online experience in NTGIL. Up to 16 players can compete in a race online.
That can make for some truly intense racing experiences. Per this Q&A with Dave Thompson, Executive Producer of NASCAR The Game: Inside Line, online racing will not be available on the Wii.
However, the four-player split-screen feature will be available. Here's the full video, with Thompson answering 20 questions from the NASCAR community:
This mode gives gamers the chance to recreate recent moments in the Sprint Cup Series. You can "relive or rewrite" the events that took place in the challenge presented.
Gamers will also have to opportunity to play against another human opponent. You'll be trying to best the fastest lap times from the leaderboards maintained within the game.
The paint and design function was pretty extensive in NASCAR 2011, but that model will be enhanced in NTGIL. It will feature even more layers, decals and the new sponsors. There are over 120 paint schemes available for a gamer's creative expressions.
This seems to be the major focus of the franchise this year. These recently-released developer diaries delve into the A.I., pit-stops, and the online component. The three videos below discuss those features.
In case you think you're missing a demo of the game on either X-Box Live or PlayStation, you're not. No demo has been released for the game.
There is a chance that one could appear post-release, but that is highly unlikely. This can be a troubling sign for gamers.
Are you excited about NASCAR the Game: Inside Line?
It can be perceived as a sign of a lack of confidence in the product, but that isn't always the case. The recently released WWE 13 from THQ did not have a demo, and the game is very good (full review here).
Are You Excited?
With the release date just around the corner, are you amped for the release of this game, or wary? Because I enjoyed NASCAR 2011, I'll give it a look for sure.
It's almost time to scratch that virtual NASCAR itch.
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