Madden NFL usually sells a lot of their new games because of their roster updates, which includes rookies.
Some players, like Robert Griffin III, should be electrifying and extremely fun to play with. Other players, though, won't meet the same fate.
Here are nine rookies that Madden will get completely wrong.
Andrew Luck is the best quarterback from this draft class, but Madden won't be able to accurately portray his dominance.
Luck's game is predicated on being able to read coverages well and go through his progressions, which aren't really accounted for in Madden.
Look for this Stanford graduate to dominate in real life, but not as much on the virtual gridiron.
Miller is a young, speedy back who adds a dynamic element to the Miami offense.
Similar to Reggie Bush (his backfield mate), Miller will be grossly overrated in Madden due to his high speed, agility and acceleration ratings.
This runner, who will be somewhat average in real life, should look to be a top back in Madden.
Wright was an effective, productive receiver in college, but the NFL isn't as much of a game of speed as collegiate football is.
Typically, though, receivers like Wright are very popular in Madden for their ability to stretch the field, which just isn't as realistic in terms of real-life football.
Wright should get gobbled up by press coverage in the NFL, but he'll be an overly effective wideout in Madden.
When someone is as athletic as Poe is, Madden has a tough time bottling their abilities up into a neat package.
Poe's ratings will be too high in regards to both speed and strength, being that this behemoth runs a sub-5.0 40-yard dash and is 300-plus pounds.
I can't see this defender being terribly disruptive on the line of scrimmage, for his workout skills don't translate to the field.
The Jets drafted Coples with the knowledge that this defensive end took a nosedive (production-wise) in his last season at UNC.
This player belongs in a 4-3 scheme with his hand in the dirt, but Madden will not be able to account for his inability to stand up and rush the passer.
I could be wrong, but I see Coples as more of a wide-nine technique on the defensive line—he won't get to play there as a Jet.
The reason that Luke Kuechly is so dominant is because he watches so much film and understands the intricacies of the running game.
While he'll have good awareness and tackling ratings, the truth is that Kuechly won't be able to be rated fairly without giving him too high of an overall rating.
Kuechly can't come into the game as higher than an 80 overall, so he'll suffer on a number of ratings where he is among the NFL's elite.
This cornerback is an absolute animal on the field—in a few years, he may be the best cornerback from this draft class.
There is no "off-the-field" rating in Madden, so the developers will have to downgrade Jenkins on ratings-like awareness and play recognition to make his rating fair.
Jenkins is a top-flight corner plagued by off-the-field problems, but look for Madden to get his ratings incorrect.
Dre Kirkpatrick isn't a great cornerback, but he's about to be a top-notch Madden player from this class.
Standing tall at 6'3", Kirkpatrick receives an immediate boost in terms of ability to dominate the game on the virtual field.
His height, coupled with abnormally high zone-coverage ratings, will make Kirkpatrick a favorite for many experienced gamers.
Madden is a pass-first game, so a "fourth linebacker" like safety Harrison Smith should suffer in the game.
Smith is best utilized as a hook-zone safety who rolls up into the box, playing robber coverage on opposing quarterbacks, which is what the Vikings like to do.
This safety will have a tough time being useful in Madden, though, because he doesn't lock on well in man coverage, and he could get abused by tight ends.