Kansas City Chiefs: What Moving to Wide Receiver Means for Dexter McCluster

Farzin VousoughianContributor IIIMay 24, 2012

KANSAS CITY, MO - SEPTEMBER 26: Dexter McCluster #22 of the Kansas City Chiefs celebrates with Chris Chambers #84 after a 31-yard touchdown reception against the San Francisco 49ers at Arrowhead Stadium on September 26, 2010 in Kansas City, Missouri. The Chiefs won 31-10. (Photo by Joe Robbins/Getty Images)
Joe Robbins/Getty Images

Ever since the Kansas City Chiefs drafted Dexter McCluster out of Ole Miss in 2010 in the second-round, fans were curious to see how he would be used. He was listed as a running back, but the Chiefs wanted his primary duties to come in the receiving department.

Last year McCluster carried the ball 114 times, after getting the ball on the ground only 18 times the season before. This was due to a thin backfield when Jamaal Charles was lost for the season in Week 2 with a torn ACL. He saw less time as a receiver, catching only 46 passes.

In his career playing on offense with the Chiefs, McCluster has caught 67 passes and ran 132 times while also handling responsibilities on special teams. Although he has great speed, it has not worked his way.

Today, Chiefs head coach Romeo Crennel confirmed with the media that McCluster is the team's wide receiver. The Chiefs appear to be comfortable with Charles, Peyton Hillis and rookie Cyrus Gray as their running backs, but that does not mean McCluster won't get a carry or two per game.

What is most interesting is that the Chiefs have Jonathan Baldwin and Steve Breaston at wide receiver. The team hopes to have Dwayne Bowe back soon as he is currently under the team's franchise tag. The Chiefs also drafted two receivers in Devon Wylie in the fourth round and Junior Hemingway in the seventh round.

It is doubtful the Chiefs plan on placing McCluster ahead of Bowe, Breaston and Baldwin on the depth chart. Although it is early in OTAs, McCluster's future with the team is beginning to be questioned more and more. A second-round pick behind multiple players is not something most franchises should be content with.