Think You Have What It Takes To Be A Wrestling Booker?
Extreme Warfare Revenge. I'm sure many, if not all of you are asking what does EWR have to do with becoming a wrestling booker. The answer is both everything...and nothing. EWR puts you in the position of booker for the company of your choosing (and there are many to choose from).For anyone who decides to check this game out, chances are you'll enjoy the amount of power it gives you in the wrestling world. Despite the amount of fun you are sure to have, chances are that all your success will remain on the computer, and never reach a real world wrestling promotion.
Of the many possibilities in EWR, here is a brief on just what it has to offer.
Choosing a Promotion
Think you can run WWE better than the current writers? Well here's your chance. You choose the wrestlers who should be pushed, who wins what matches, the main event at Wrestlemania, the feuds, and everything else you could possibly imagine.
Maybe you think that you can help TNA "cross the line". With AJ Styles, Sting, Christophers Daniels, and others at your disposal you can do just that.
Tired of both TNA and WWE? ROH is also an available option. Help them get a TV deal and then take them to a global status. It's harder than it seems. From personal experience I can tell you that I was fired in the process of trying to get ROH to number one.
How about just taking a virtually invisible promotion to the top. It's a lot of hard work, but with good booking and great workers, CZW, IWA-MS, Stampede, and even SHIMMER, among about 20 other promotions are at your disposal.
Although I find this hard to believe, if you are not into any of the promotions, there is always an option to create your own before starting a game.
It would be pointless to be the head of a wrestling company without actual wrestlers.
There are over 1000 workers on EWR, most of whom you have probably never heard of and probably have no use for.
Every wrestler to ever set into a wrestling ring is at your disposal. There are even bidding wars (although they are very simplistic) between two companies for a wrestler. For example, in an earlier TNA game that I was in control of, the Undertaker agreed to come after being guaranteed three hundred thousand dollars a month. It's no surprise Jerry Jarrett told me that the company was losing money, and that I was doing a poor job.
Also, you have to be careful who you hire. Wrestlers have relationships with one another, and that can affect the morale of the wrestlers. I hired Scott Hall to work the Main Event Mafia angle in TNA and Kevin Nash and Sting were elated. A week later, I hired Goldberg, and Nash's morale increased again while Scott Hall become very moody and begin bad mouthing the company on radio shows.
Also, as I soon learned, Goldberg and Hall are good for fan appeal, but once they step into the ring in EWR, they two combined put on very mediocre bouts. Make sure your wrestlers actually have the ability to wrestle.
Interacting with the Workers
Almost everyday, you will get emails from your workers and other personnel. Workers will suggest possible feuds, complain about card position, tell you who isn't ready to move up the card, etc.
Your assistant Sophie lets you know what is going on with other promotions, TV and Pay-Per-View ratings, and any other information you may need.
Road agents inform you who should be higher up on the card, who works well in the wrong, who's no-selling, and other details about your workers and their behavior.
Along with e-mails, there are also incidents. Wrestlers admit addictions, blast other workers, find religion, and you are even offered jobs if you are doing well at your current one.
You have your company's home page, Wrestling Heat (similar to websites such as prowrestlingscoops.com), EWR Revenge, and other websites.
Through these websites, you can keep track of how your company is doing in the public eye, who are the hottest free agents, who are you rumored to be signing, and others.
My personal favorite is Wrestling Heat. There you can find out which wrestlers are currently dating, who's rumored to be leaving, who the next Playboy model is, and other interesting news facts.
Check the competitive status of all the promotions to see where you rank. A company in financial trouble can be bought out with the necessary funds. Eventually, companies begin competing with each other, and it is up to you to make sure your promotion stays on top. You may also check whose contract is coming to an end in other companies, and who their biggest draws are.
Here, you find out who your ten biggest draws are (five heels and five faces), how your development talent are doing, when the kids in training camp will be ready to graduate, and you are given a few suggestions for good signings.
Your assistant, Sophie, is one of, if not the most helpful resource that you have. She's not afraid to tell you when you are making a mistake, such as running PPV shows when you are only at backyard status.
Here you can also view the wrestlers that are injured, unhappy, under open and closed contracts, and fatigued wrestlers.
This is what it all comes down to. This booking sheet puts you in charge of putting on the best show possible for fans while also advancing feuds, creating storylines, and getting younger workers over (wrestlers will retire in this game, with the exception of Terry Funk).
You get reports of every match and every angle/interview, and at the end of the night, your show gets an overall rating. Keep the ratings up or you might just find yourself waiting in the unemployment line come next show.
EWR: As Close As You'll Get
At the end of the day, EWR is just a game, but it serves a good experience for hardcore wrestling fans. If you struggle through this game, then you will realize that it is ten times harder to book shows in real life.
EWR is also a source for interesting experiences. For example, I once had a incident where CM Punk of all people was sent to rehab for a cocaine addiction.
All in all, this game receives a 9.5/10 for me.
Best of all, it is free, so there is no risk in trying it. It takes about ten seconds to download and doesn't take up half the space that other games do.
EWR can be found here:
For anyone that actually gives tis game a shot, I would love to hear your opinions, and if you have any questions about it, feel free to leave me a message.