WWF No Mercy had big shoes to fill. WrestleMania 2000 took the wrestling gamers by storm.
Would the sequel live up to its predecessor?
You bet your candy-a-- it would. This game was almost perfect.
A good portion of my free time in middle school was well-deservedly given to this masterpiece. This game had an amazing control system, a trail-blazing create-a-wrestler mode, great graphics (by N64 standards), and the best story mode ever.
Lets start with the fighting system. The grapple controls from No Mercy can be seen in almost every wrestling game since. They were simple, but just felt right. There were tons of moves at your disposal and could allow players to construct move-sets that fit their wrestling style.
The roster for No Mercy was also impressive. There are 65 superstars, not including the numerous secret wrestlers that you could unlock throughout the story mode.
The story mode, oh my gosh, the story mode. This is still my favorite wrestling video game story mode to date. You start with any wrestler, even a created superstar.
Then, depending on whether you win or lose, you would please and anger different people, forming friendships and making enemies. The storylines were so deep that you always had a different experience.
There are so many more amazing things about WWF No Mercy, and for that I thank THQ for doing it the right way. No Mercy was, to me, the most enjoyable wrestling video game experience I've had to date.
The controls made sense, the gameplay modes were enough to stay interested, and the story line was perfect. If THQ was to find a way to port No Mercy to Xbox 360, they would have a buyer in me and I'm sure many more.